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[XR][Vulkan] Graphical artifacts appear when Development build, FMOD plu...
Steps to reproduce:1. Open the attached user's project "fmod-rendergraph-bug-master.zip"2. Switch to Android and open "Assets/Scenes... Read more
[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...
Steps to reproduce:1. Create a new project2. Enable VR3. Create a particle system4. Enter playmode and put it in your HMDs view5. If... Read more
[HoloLens] Holograms are jittering since Unity 2018
1. What happened When using Unity 2017, holograms are very stable when running an application on the HoloLens. All newer versions (t... Read more
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...
Steps to reproduce: 1. Create a new project2. Enable VR3. Build for standalone with "Development Build" and "Auto-Connect Profiler"4... Read more
[Oculus GO][Oculus Quest] Object is jittering when position is being aff...
To reproduce:1. Open attached project "QuestJitter.zip"2. Build and run for Oculus Quest3. While in application, observe the moving ... Read more
[XR SDK] Oculus device image is noticeably brighter compared to WMR
Reproduction steps:1. Open the attached project ("VROverbrightIssue.zip") (VROverbrightIssue\TestProject-XRPlugin)2. Open "SampleSce... Read more
[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...
Repro steps:1. Open QA attached project "repro_1222826"2. Build and Run on Oculus Quest/Go3. Wait for a few seconds for Application.... Read more
[XR][XRSDK] There's no 3D Layout option for Panoramic Shader with the ne...
Repro steps:1. Create a new project2. Add XR SDK3. Create a new material4. Choose the Skybox Panoramic shader Actual: There's no 3D ... Read more
[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...
To reproduce:1. Open attached project "TestSinglePass.zip"2. Build and run for Oculus Quest3. Observe results via device Result: lef... Read more
[XR][Android] Depth map right eye issue with VR Single Pass sampling _Ca...
Steps to reproduce:1. Open user attached project2. Build & Run on an Android device- Observe the depth map breaking on the right... Read more
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