Search Issue Tracker
ShaderReplacement in SinglePass VR ignores additional passes
Steps to reproduce: 1. Download and open the attached project 2. Enter the Playmode 3. Open the frame debugger 4. Observe draw calls... Read more
[GearVR] Samsung Galaxy S7 with Adreno GPU (Verizon) suffers from often ...
Reproduction steps: 1) Download and open attached project (AVPTest-Unity5.6.2) 2) Build and run "AVPTest-Cylinder and Stereo" scene ... Read more
[VR] Performance Heavy scene hangs/crash when Graphic Jobs are enabled i...
Steps to reproduce: 1. Download and open the project 2. Make sure Graphics Jobs are enabled 3. Build for standalone 4. Launch the bu... Read more
[Android] [Cardboard] Device's Volume buttons are not increasing/decreas...
Steps to reproduce: 1) Download attached project 'reproProject.zip' and open in Unity 2) Make sure Virtual Reality Supported is ena... Read more
[VR] Instantiating a prefab containing a substance material freezes Unity
Steps to reproduce: 1) Download and open attached project 2) Open scene "Main" 3) Make sure VR mode is on in Player Settings 4) Play... Read more
[iOS][VR] Field of View is really small when the VR view is initialized
Steps to reproduce: 1. Download and open case 940900.zip 2. Build & Run to an iOS device 3. Press on the Cardboard icon at bottom ri... Read more
ScreenCapture.CaptureScreenshot is not working in Mixed Reality when run...
Steps to reproduce: 1. Open the attached project(ScreenShotMR.zip) 2. Open the Assets/test.unity scene 3. Switch platform to Windows... Read more
[VR]Using GrabPass for UI elements inside Overlay canvas freeze the editor
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with VR on Result: freeze leading to a crash. Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers