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[VR] Performance Heavy scene hangs/crash when Graphic Jobs are enabled i...
Steps to reproduce: 1. Download and open the project 2. Make sure Graphics Jobs are enabled 3. Build for standalone 4. Launch the bu... Read more
[GearVR] Samsung Galaxy S7 with Adreno GPU (Verizon) suffers from often ...
Reproduction steps: 1) Download and open attached project (AVPTest-Unity5.6.2) 2) Build and run "AVPTest-Cylinder and Stereo" scene ... Read more
[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...
Steps to reproduce: 1. Create new or open any Unity project 2. Open Holographic Emulation window and select 'Simulate in Editor' emu... Read more
[VR]CullingGroup registers as visible even behind a an obstacle
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Point camera at the cullinggroup debug sphere Ex... Read more
[Oasis] Build crashes on launch with Debug configuration on Transform::V...
Steps to reproduce: 1. Open attached project "unity.zip" 2. Build UWP solution 3. Open VS solution 4. Build & deploy on local machin... Read more
[GearVR] GrabPass shader displayed incorrectly when using SinglePass on ...
How to reproduce: 1. Open user attached project 2. Add device's osig to Plugins/Android/assets 3. Build and run on device -- Observe... Read more
[VR Oculus Compositor Splash] Particle System does not work on Build whe...
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter Play mode; -Notice particle system works. 4. Exit Play mode; ... Read more
GPU performance drop in Unity Defered Rendering
To reproduce: 1. Open attached project; 2. Turn off "Use Defaults" in Graphics Settings Tiers (Edit > Project Settings > Graphics >... Read more
[Mobile][VR] UI Mask component fails to mask child object when certain V...
To reproduce: 1. Download and open attached "Android Mask Bug.zip" project. 2. Build and run on a device. 3. Notice the initial gre... Read more
VR Suffers from heavy CPU performance spikes when Realtime GI Lighting i...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build 4. Connect and observe Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials