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20
votes
Won't Fix

[XR][Android] Image effects are not rendering properly with single-pass

XR

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Feb 09, 2017

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Version/s: 5.6.0b7

1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more

1
votes
Not Reproducible

NullReferenceException in Bloom.cs:132 OnRenderImage when disabling VR w...

XR

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Oct 31, 2016

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Version/s: 5.6.0a2

A couple other notes I forgot in the original report: The image is upside down if this is repro'ed with only one image effect activ... Read more

0
votes
Not Reproducible

[Android][GearVR] Sound control pop up gives image distortions on Oculus...

XR

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Jan 18, 2017

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Version/s: 5.6.0b4

Steps to reproduce: 1) Download attached project 'S6EdgeBug.zip' and open in Unity 2) Create .osig file for testing device 3) Make ... Read more

0
votes
Won't Fix

[Oculus|VRFocus] Camera with display (None) does not render to monitor w...

XR

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Feb 07, 2017

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Version/s: 5.6.0b7

[Oculus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene 2. How we c... Read more

1
votes
Fixed

Deprecate MirrorMode

XR

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Mar 13, 2017

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Version/s: 5.6.0f1

I also see this bug on CV1 with Oculus as the only entry in Virtual Reality SDKs under Player settings using Single-Pass Stereo and ... Read more

3
votes
Fixed

[VR] Player crashes before Unity splash screen w/ OpenGLCore & Stereo Di...

XR

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Mar 13, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Open new project 2. Make sure that these settings are set in player settings: - Graphics APIs for windows : O... Read more

0
votes
Won't Fix

Name of the method VRSettings.LoadDeviceByName() should be changed to VR...

XR

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Mar 11, 2017

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Version/s: 5.6.0b11

Actual name: "VRSettings.LoadDeviceByName()"; Suggested name: "VRSettings.LoadDeviceByNameAsync()" because method operation is async... Read more

2
votes
Fixed

[SPS | Android] Target eye test breaks for Single-Pass Stereo on Gear VR...

XR

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Mar 28, 2017

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Version/s: 5.6.0f3

On Android VR platforms you can assign target eye successfully with the multi pass Stereo Rendering Method, but using single pass st... Read more

0
votes
Not Reproducible

[VR | Editor] Camera preview does not work for VR enabled Camera

XR

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Mar 30, 2017

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Version/s: 5.6.0f3

1) Note the Playsettings: -- have VR Supported checked -- Split Stereo is the preferred SDK -- Oculus is the Secondary SDK 2) Enter ... Read more

0
votes
By Design

World Space Canvas button gets triggered by incorrect position of mouse ...

XR

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Mar 22, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Create a new project 2. Import SteamVR asset 3. Open Scene Interactions_Example 4. Enter playmode 5. Move the... Read more

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