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42
votes
Fixed

[HoloLens] Holograms are jittering since Unity 2018

XR

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Aug 07, 2019

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Version/s: 2018.4, 2018.4.6f1

1. What happened When using Unity 2017, holograms are very stable when running an application on the HoloLens. All newer versions (... Read more

44
votes
Fixed

[Oculus GO][Oculus Quest] Object is jittering when position is being aff...

XR

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May 24, 2019

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Version/s: 2019.1.0b1, 2019.1.2f1

To reproduce: 1. Open attached project "QuestJitter.zip" 2. Build and run for Oculus Quest 3. While in application, observe the movi... Read more

31
votes
Active

[VR]Post Processing Bloom and Vignette Effects are being rendered twice ...

XR

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May 07, 2019

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Version/s: 2019.1.0a11, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open case1152584 repro project 2. Open Scenes/SampleScene Scene 3. In the Hierarchy select the PostProcessVolum... Read more

26
votes
Active

[VR]Ambient Occlusion effect moves when moving HMD and using Multi Scale...

XR

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Apr 29, 2019

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Version/s: 2018.3.14f1, 2019.1.0a11, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the 1150006-ReproProject Project 2. Open the Scenes/SampleScene Scene 3. Enter the Play Mode Expected Res... Read more

224
votes
Fixed

[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...

XR

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Nov 09, 2018

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Version/s: 2018.3.0b8, 2018.3.0b9, 2018.3.0b10, 2019.1.0a9

Steps to reproduce: 1. Create a new project 2. Enable VR 3. Create a particle system 4. Enter playmode and put it in your HMDs view ... Read more

75
votes
Fixed

[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...

XR

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Dec 26, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Steps to reproduce: 1. Create a new project 2. Enable VR 3. Build for standalone with "Development Build" and "Auto-Connect Profile... Read more

97
votes
Active

[Oculus GO] PostProcessing effects are not applied to built applications

XR

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Nov 25, 2018

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Version/s: 2018.3.0b10, 2018.3.5f1

To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more

29
votes
Active

[VR][Android] Depth map right eye issue with VR Single Pass sampling _Ca...

XR

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Nov 11, 2018

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Version/s: 2018.2.13f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device - Observe the depth map breaking on the righ... Read more

12
votes
Active

[Oculus GO][Oculus Quest] Using GrabPass results incorrect shader render...

XR

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "TestSinglePass.zip" 2. Build and run for Oculus Quest 3. Observe results via device Result:... Read more

30
votes
Fixed

Vive Tracker causes an error and does not report input

XR

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Aug 01, 2018

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Version/s: 2018.2.1f1

Steps to Reproduce: - Connect a Vive tracker to SteamVR - Open the attached project - enter playmode Minimum reproduction - Connect... Read more

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