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6
votes
Fixed

[HoloLens] Editor crash when disconnecting from remote device

XR

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Nov 04, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Create a new Unity project 2. Switch platform to UWP and enable virtual reality support 3. Open Holographic E... Read more

0
votes
Fixed

[VR] ImageEffectOpaque breaks shader on a particle

XR

-

Oct 25, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Download repro.zip and open ExampleScene 2. Make sure that single pass is on and oculus is connected. 3. Play... Read more

0
votes
Won't Fix

[VR] Switching from exclusive fullscreen to desktop causes the applicati...

XR

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Nov 01, 2016

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Version/s: 5.4.2p2

Steps to reproduce: 1. Open the attached project 2. Go to player settings and enable exclusive fullscreen mode on 'D3D11 Fullscreen... Read more

1
votes
Not Reproducible

[VR] Single pass deferred rendering with multiple cameras in scene rende...

XR

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Nov 16, 2016

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Version/s: 5.5.0f1

If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create ... Read more

0
votes
Won't Fix
0
votes
Won't Fix

Crash after switching HMDs from Oculus to Vive

XR

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Nov 28, 2016

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Version/s: 5.5.0f1

I was using my Oculus (might have been using OpenVR) and I then unplugged it and plugged in my Vive (left the USB for the Oculus in ... Read more

0
votes
Not Reproducible

Screen Space - Camera Canvas has excessive judder on HoloLens

XR

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Dec 01, 2016

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Version/s: 5.5

When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more

2
votes
Fixed

camera.SetStereoProjectionMatrix disables stereo

XR

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps: 1. Open my attached project ("case856137_test") 2. Open the Main scene 3. Enter Play mode Expected: As we didn'... Read more

3
votes
Won't Fix

DrawProcedural doesn't render in single-pass stereo on Metal

XR

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Dec 09, 2016

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Version/s: 2017.2.0f1

Reproduction steps: 1. Open the attached project 2. Go to project settings 3. Make sure that the Stereo Rendering Method is set to "... Read more

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