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[HoloLens] Editor crash when disconnecting from remote device
Steps to reproduce: 1. Create a new Unity project 2. Switch platform to UWP and enable virtual reality support 3. Open Holographic E... Read more
[VR] ImageEffectOpaque breaks shader on a particle
Steps to reproduce: 1. Download repro.zip and open ExampleScene 2. Make sure that single pass is on and oculus is connected. 3. Play... Read more
[VR] Switching from exclusive fullscreen to desktop causes the applicati...
Steps to reproduce: 1. Open the attached project 2. Go to player settings and enable exclusive fullscreen mode on 'D3D11 Fullscreen... Read more
[VR] Single pass deferred rendering with multiple cameras in scene rende...
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create ... Read more
Crash after switching HMDs from Oculus to Vive
I was using my Oculus (might have been using OpenVR) and I then unplugged it and plugged in my Vive (left the USB for the Oculus in ... Read more
Screen Space - Camera Canvas has excessive judder on HoloLens
When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more
camera.SetStereoProjectionMatrix disables stereo
Reproduction steps: 1. Open my attached project ("case856137_test") 2. Open the Main scene 3. Enter Play mode Expected: As we didn'... Read more
DrawProcedural doesn't render in single-pass stereo on Metal
Reproduction steps: 1. Open the attached project 2. Go to project settings 3. Make sure that the Stereo Rendering Method is set to "... Read more
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