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[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone
To reproduce: 1. Open attached project (Tank_new.rar) 2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b54... Read more
[WP8.1] Black Screen Flash after Splash Screen on WP8.1
To reproduce: 1. Open attached project (repro705514.zip) 2. Build attached project for WP 8.1 3. Deploy solution to phone 4. Notice... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce: 1. Build attached project 2. Notice exception in console Read more
[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...
Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce: 1. Open... Read more
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce: 1. Open the attached project 2. Enable the "Floor" GameObject in the hierarchy of the main scene 3. Build targeting W... Read more
[WP8][WP8.1][WP10][MS Bug] UI mask doesn't work
1. On windows phone the UI Mask does not obscure according to the image, it only masks as a box. 2. Create new project, add mask, g... Read more
[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that app runs at 26 fps in portrait mode and fps dro... Read more
[WP8.1] Build fails if the product name starts with a number
To reproduce: 1. Create a new project 2. Switch platform to WP8 3. Go to player settings 4. Change the product name to "2proj" or an... Read more
[WP8.1] Legacy diffuse shader does not display it's texture correctly
To reproduce: 1. Open attached project 2. Open scene repro 3. Build & run the scene to a WP8.1 device 4. Notice how instead of the g... Read more
Input.gyro.attitude doesn't output data from OrientationSensor
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that Input.gyro.attitude doesn't output data from Or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window