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[WP8.1]Directional Lightmaps don't work on Windows Phone 8.1
To reproduce: 1. Build attached project 2. Deploy project to device 3. Notice that directional lightmaps don't work (see attached im... Read more
[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that app runs at 26 fps in portrait mode and fps dro... Read more
[WP8.1][WSA]Reducing resolution while maintaining fullscreen not working...
To reproduce: 1. Build attached project 2. Run project on Lumia 1520 3. Notice weird effect on the screen Reproducible with: 5.... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
[WP8.1][UWP]Incorrect Application.systemLanguage returned
To reproduce: 1. Set phone language to EspaƱol (Argentina) 2. Build and run attached project (SystemLanguage.rar) 3. Notice that Ap... Read more
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce: 1. Build project for Unity c# project (Windows Phone 8.1 or UWP) 2. Run 3. Crash Reproducible with 5.3.4p2, 5.2.4p1, 5... Read more
[WP8.1][UWP] Surface shader will not compile due to it having passes tha...
To reproduce: 1. Build and run attached project 2. Deploy to device with ARM architecture 3. Notice errors in the output Only rep... Read more
[WP8.1] TypeLoadException, " violates the constraint of type parameter '...
To reproduce: 1. Build and run attached project on device 2. Observe Exception in MainPage.xaml.cs on the line _bridge = new WinRTB... Read more
[WP8.1] Input Field doesn't work (symbols can't be entered)
To reproduce: 1. Add Input field to scene 2. Build and run project 3. Try to enter characters 4. Notice that Input stays empty Rep... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce: 1. Build and run attached project 2. Try to use multitouch 3. Notice that performance drops Reproducible: 5.5.0a2, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Performance] Vulkan performing much worse than OpenGLES due to excessive buffer copies on Quest 2/3
- An error 'AssertionException: Assertion failure. Value was False' is displayed in the Console when maximizing or unmaximizing the UI Builder
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled