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[UWP] UI issue on master configuration
UI issue on UWP Master build using "Compile with .NET Native tool chain" and "Optimize code" options in Visual Studio build settings... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
[Plugins] Plugin importer allows to specify AnyCPU for native plugins
This behaviour may easily confuse the users because native plugins default to being set to AnyCPU and if they're set like that for a... Read more
[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend
Steps to reproduce: 1. Open attached project 2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend sel... Read more
[WSA] SerializationBinder missing from mscorlib
Unable to build Universal 10 with .NET scripting backend, "SerializationBinder" missing from mscorlib. Repro steps: 1. open project... Read more
[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce: 1. Open any Unity project 2. Build WSA Universal 10 SDK, Build Type - D3D 3. Open VS solution 4. Deploy on local... Read more
Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's con... Read more
[WSA][UWP] UNET Internet Matchmaker causes AccessViolationException
Tested on 5.2.4p1, 5.3.1p3, 5.4.0b2 on WSA and UWP platforms. Both platforms throw AccessViolationException. Repro steps: 1. open p... Read more
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