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[WSA] Project needs to be recompiled after switching player settings to ...
Steps to reproduce: 1. Open attached project(link in the description) OR download holo-toolkit project https://github.com/Microsoft/... Read more
[WSA] Animated image causes crash when starting deployed UWP app built
Steps to reproduce: 1. Open the attached project (Crash Test Project.zip) 2. Switch platform to Windows Store 3. Add CrashTestScene ... Read more
[WSA] Build and Run gives the error with Visual Studio 2017
Steps to reproduce: 1. Open any project 2. Switch platform to Windows Store 3. Build and Run 4. Observe the error in the Console Ex... Read more
[WSA] Harmless error message is printed out to console when building Uni...
Reproduction steps: 1. Open any project using 5.6.0f3 2. Build to Universal 8.1 with C# projects enabled 3. Assertion failed message... Read more
[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce: 1. Open the attached project (MinReproUnityProject.zip) 2. Open the Assets/scene.unity scene 3. Switch platform ... Read more
CRASH: DX9 Simulation in Editor causes Editor to crash when entering pla...
Steps to reproduce: 1. Open Unity with -force-d3d9 argument 2. Create a new Unity project 3. Open build settings and switch to WSA U... Read more
[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce: 1. Open any Unity project 2. Build WSA Universal 10 SDK, Build Type - D3D 3. Open VS solution 4. Deploy on local... Read more
Can't switch to 'Windows Store' platform when Windows 10 SDK is not inst...
1. What happened When trying to switch to 'Windows Store' platform in Build Settings, I'm getting exception in console: DirectoryNo... Read more
System.Runtime.WindowsRuntime.dll and System.Runtime.WindowsRuntime.UI.X...
They should be referenced when using .NET 4.6 API compatibility level. Repro steps: 1. Open attached project 2. Build it for Windo... Read more
[UWP] Lighting in linear space is dark on DX11
Reproduction steps: 1. Run any project with lights using Linear color space on DirectX 11 2. Compare results with Editor or DirectX ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic