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[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce: 1. Open the attached project (MinReproUnityProject.zip) 2. Open the Assets/scene.unity scene 3. Switch platform ... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce: 1. Open attached project. 2. In the menu bar navigate to Build > build 3. This starts building the player. BuildOption... Read more
Compilation error The type exists in both
To reproduce: 1. Open attached project 2. Build to Windows 10 3. Notice error Read more
[WSA] FieldAccessException is thrown when running the WSA build
Steps to reproduce: 1. Open the attached project 2. Open the Assets/testScene.unity scene 3. Switch platform to Windows Store 4. Bui... Read more
[WSA] WWW.responseHeaders drop some HTTP headers
Reproduced on 5.2.5f1, 5.3.5p2, 5.4.0b21. Works fine on Windows Standalone. Repro steps: 1. open project "WWW_WSA.zip". 2. play the... Read more
Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a sc... Read more
[WSA] Wrong plugin reference in .csproj file when building for WSA Unive...
In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced. In attached a... Read more
[UWP] Build & run either fails or takes extremely long
What happened Build & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you a... Read more
[WP10][UWP] Virtual keyboard's input doesn't work
Repgression in 5.2.1p2; Repro steps: 1. open attached project "uiInput.zip"; 2. build to Universal 10 and deploy on Windows Phone 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application