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1
votes
Not Reproducible

[DirectX12] The Editor crashes on laptops when using DirectX12 and openi...

Windows

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Oct 17, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

Reproduction steps: 1. Make sure that the Editor is being opened on an external display (See Notes for how-to) 2. Open any project w... Read more

0
votes
Fixed

Maximising an undocked Editor window causes it to display underneath the...

Windows

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Nov 25, 2019

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Version/s: 2017.4, 2018.4, 2018.4.12f1, 2019.3, 2020.1

To reproduce: 1. Have a Taskbar on the left or on the top 2. Open any project 3. Undock any window 4. Maximize it using Editor's UI ... Read more

0
votes
Fixed

[Windows] Skipping Window/Layouts module on changing release mode to deb...

Windows

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Nov 27, 2019

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Version/s: 2020.1.0a15

Unable to change Editor Layout when release mode changed release to debug/ debug to release. Menu Window/Layouts couldn't be found e... Read more

0
votes
Won't Fix

Memory is leaking when Standalone Player window is being resized without...

Windows

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Nov 27, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1201307.zip' project 2. Build and run the standalone 3. Open Windows Task Manager an... Read more

1
votes
Won't Fix

Touches are not being registered when touching multiple screens simultan...

Windows

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Jan 25, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce: 1. Open the user's project 2. Extend the game window so it spans multiple monitors 3. Enter the Play Mode 4. Touch... Read more

0
votes
Won't Fix

[Winodws] Service window flickers on dragging horizontally

Windows

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Dec 06, 2019

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Version/s: 2017.1, 2019.3, 2019.3.0f3

Service window flickers on dragging horizontally. Steps to repro: 1. Create a new project. 2. Window > General > Services. 3. Drag ... Read more

0
votes
Active

[D3D12] Large performance losses when invoking dynamic vertex buffer upd...

Windows

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Dec 11, 2019

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Version/s: 2019.3, 2019.3.0f1, 2020.1

Steps to reproduce: 1. Open Supplied project 2. Open and run the Sample Scene with DX11 3. In the Profiler window, notice the CPU re... Read more

0
votes
Fixed

[DX12] Performance Markers are absent in NVIDIA NSight Range Profiler Vi...

Windows

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Dec 04, 2019

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Version/s: 2017.4, 2019.3.0b6, 2020.1

How to reproduce: 1. Create a new Unity project, set its Graphics API to "Direct3D12 (Experimental)" and close it 2. Launch NVIDIA N... Read more

0
votes
Active

DirectX12 performance is worse compared to DirectX11 and Vulcan

Windows

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Dec 12, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

How to reproduce: 1. Open attached project ("DrawCallPerf.zip") 2. Open SampleScene scene 3. In Game window Enable stats and Maximiz... Read more

1
votes
Fixed

Original window doesnt enter fullscreen mode when launching with second ...

Windows

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Dec 27, 2019

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Version/s: 2017.4.36f1, 2018.4, 2019.2.0a5, 2019.3, 2020.1

Reproduction steps: 1. Open attached project 2. Build and run the project 3. Make sure "windowed" is unticked 4. Select lower resolu... Read more

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