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[WebGPU] 32bit floating point RenderTexture blending is not working when...
Reproduction steps:1. Open the attached “WebGPUFloatingPointBlendBug” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter t... Read more
The "GraphicsBuffer.SetCounterValue" method does not set the counter val...
How to reproduce:1. Open the “CounterTest“ project2. Open the “Test“ scene3. Navigate to “File > Build Profiles“4. Build and Run ... Read more
Crash when total memory consumption is over 2GB in WebGL
How to reproduce:1. Open the “RegressionReproProject“ project2. Build And Run Reproducible with: 2023.3.0a9, 6000.0.26f1, 6000.1.0a2... Read more
WebGL Player fails to render Scene when Terrain with Detail Mesh is adde...
Reproduction steps:1. Open the attached “WebGLTerrain.zip” project2. Open the “SampleScene”3. Build and Run for WebGL (File > Bui... Read more
Invalid front face configuration when building with GraphicsAPI set to W...
How to reproduce:1. Open the “IN-133520_WebGpuBug” project2. Open “BugScene”3. Observe the colored square in Game view4. Build and R... Read more
Transparent parts of a texture are rendered black when a model is loaded...
How to reproduce:1. Open the attached project “IN-132337“2. Build and run the project for web3. Press the “IMPORT” button and select... Read more
WebGPU: errors with unorm and half4 RWTexture
Steps to reproduce: open the attached project build and run for web Actual results: The project should run without error Expected re... Read more
Binding a mipmap as UAV to a compute shader causes validation errors wit...
Steps to reproduce: Open attached project WebGPUMipBug.zip. Open SampleScene.unity. Make sure that Web platform is selected in the b... Read more
WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Steps to reproduce: Attached project includes a ShaderVariantCollection with URP Lit variants in the preload shaders graphics settin... Read more
Compute shader is dispatched with unsupported workgroup size on multiple...
1. Open the attached project "IN-128143"2. Go to Project Settings3. Change Graphics API to WebGPU4. Build and run using the Web Buil... Read more
All about bugs
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