Search Issue Tracker
"Kernel 'KMain' not found" errors appear when using the "Screen Space Re...
How to reproduce:1. Open the attached “IN-99437” project2. Open the “3D_Test” Scene3. In the Hierarchy window select the “Main Camer... Read more
URP/Lit and URP/Simple Lit and shaders based on these do not render in W...
Reproduction steps:1. Open the attached “IN-107736.zip” project2. Go to File > Build Profiles3. Switch the platform to Web4. Buil... Read more
[WebGL] Material Override does not apply when using the debugger to appl...
How to reproduce:1. Open the attached “IN-107116” project2. Open “Build Settings…” and build a WebGL project with the “Development B... Read more
WebGL: setting matchWebGLToCanvasSize to false and changing to full scre...
Steps to reproduce: Open the attached project. The project template sets matchWebGLToCanvasSize to false. Build for web Switch to fu... Read more
Slightly transparent objects disappear completely in Web Player when usi...
Reproduction steps:1. Open the attached “IN-126081“ project2. Open the “SampleScene”3. Build and Run the WebGL Player Actual result:... Read more
WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" ...
Steps to reproduce:1. Open the attached project user's project "WebGL-Resolution-Test.zip"2. Build and Run for WebGL3. Observe Playe... Read more
WebGL console warnings switching fullscreen
Steps to reproduce: Build and Run a Unity project for Web Press the Toggle Fullscreen button Check the devtools console (F12) Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled