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0
votes
By Design

Bloom effect is different from a standalone platform when a Scene uses H...

WebGL

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May 21, 2024

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Version/s: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1

Reproduction steps:1. Open the attached “ReproProj” project for a standalone platform2. Open “Assets/Scenes/Scene1.unity” Scene3. In... Read more

0
votes
Won't Fix

Builds fail with "System.IO.IOException: The file is too long" when buil...

WebGL

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Dec 05, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.31f1

Reproduction steps:1. Open the “ASDQWE” project2. Build and run a WebGL Player (File > Build And Run)3. Observe the Editor Expect... Read more

1
votes
Fixed

WebGL: setting matchWebGLToCanvasSize to false and changing to full scre...

WebGL

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Nov 17, 2025

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Version/s: 6000.0.9f1, 6000.2.9f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a2

Steps to reproduce: Open the attached project. The project template sets matchWebGLToCanvasSize to false. Build for web Switch to fu... Read more

0
votes
Active

Slightly transparent objects disappear completely in Web Player when usi...

WebGL

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Jan 12, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

Reproduction steps:1. Open the attached “IN-126081“ project2. Open the “SampleScene”3. Build and Run the WebGL Player Actual result:... Read more

0
votes
Active

WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" ...

WebGL

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Feb 05, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6, 6000.6.0a1

Steps to reproduce:1. Open the attached project user's project "WebGL-Resolution-Test.zip"2. Build and Run for WebGL3. Observe Playe... Read more

1
votes
Active

Gamepad input does not work in a Web build when Native C/C++ Multithread...

WebGL

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Mar 09, 2026

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Version/s: 6000.5.0a8

How to reproduce:1. Open the attached project “IN-136259”2. Build and run the project for Web3. Move the left stick or press the sou... Read more

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