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WebGL Player flickers and logs warnings when viewport is resized and "Li...
How to reproduce:1. Open the "WebGL_Colorspace" project2. Open the "SampleScene"3. Switch build to "WebGL" (File > Build Settings... Read more
Custom Shader is rendered differently in Build
Reproduction steps:1. Open the attached “ml.zip“ project2. Open the “SampleScene” scene3. Build And Run the project4. Observe the Bu... Read more
[WebGL] Black screen frame appears in the WebGL Player when the Unity lo...
Reproduction steps:1. Open the attached "PROJECTFILE" project with the WebGL platform2. Build And Run the project (File > Build A... Read more
[WebGL] GameObjects are not rendered on iOS devices when the material's ...
How to reproduce:1. Open the user’s attached “WebGLBugReports.zip” project2. Build a project for the WebGL platform3. Open built Web... Read more
AsyncGPUReadback.RequestIntoNativeArray causes memory leaks in WebGL Player
How to reproduce:1. Open the “AsyncGPUReadback_Warning” project2. Switch build to “WebGL” (File > Build Settings > “WebGL” >... Read more
[WebGL] Blit with Custom Shader is not rendered in Player
Reproduction steps:1. Open the attached “WebGL_URP_CustomShaderBugDemo.zip“ project2. Change platform to WebGL3. Build And Run the p... Read more
WebGL build has low performance when running in Chrome on macOS
Reproduction steps:1. Open the “ZIPPEDPROJECT” attached project2. In the Menu bar click on File > Build Settings3. Change Platfor... Read more
GL_INVALID_FRAMEBUFFER_OPERATION errors prevent UI render when building ...
How to reproduce:1. Open the user-attached project “samples-playground”2. Click Build and Run3. Observe the built project Expected r... Read more
Mesh Renderers are flickering and have graphical artifacts in the Player...
How to reproduce:1. Open the user-attached “WebGLFPS.zip” Project2. Build the Project on WebGL with the “SampleScene” Scene added (F... Read more
GameObject is not visible in Player when using a custom shader and the W...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Make sure that the WebGL Platform is selected in the Build Settings ... Read more
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