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[Mobile] [WebGL] Visual artefacts are rendered and objects disappear whe...
How to reproduce:1. Open the "IN_62080" project2. Make sure the “Gamma” Color Space is selected in the Project Settings3. In the Bui... Read more
[WebGL 2.0] Depth RenderTexture is black when running the build in the b...
How to reproduce:1. Open the user's attached "TestRenderTextureDepthWebGL.zip" project2. Open the "SampleScene" Scene3. Observe the ... Read more
[WebGL] Editor freezes when Building for WebGL
Reproduction steps:1. Open user attached Project "MyFirstGame"2. Select WebGL Platform3. Build the Game Expected result: The Game is... Read more
[WebGL] Button's OnClick() doesn't trigger Animator.Play()
How to reproduce it:1. Open the user's attached project 'WebGLAnimation.zip'2. Load the 'repro' scene3. Build on WebGL Standalone (F... Read more
[WebGL][2018.4 only] Editor freezes when enabling Play mode after Building
Reproduction steps:1. Open user attached Project2. Build for WebGL3. Press Play Expected result: Play mode is enabledActual result: ... Read more
[WebGL] Build fails with errors when the InputDevices.GetDevices() metho...
How to reproduce:1. Open the user's attached "WebGLBuild" project2. Open the "UsingInputDevice" Scene3. Open the Build Settings (Fil... Read more
[WebGL] Memory is not released when on Application Quit
How to reproduce:1. Open the attached project's "case_1188667-Project.zip" Scene labeled "SampleScene"2. Make a WebGL build3. Host t... Read more
[WebGL] Black screen frame appears in the WebGL Player when the Unity lo...
Reproduction steps:1. Open the attached "PROJECTFILE" project with the WebGL platform2. Build And Run the project (File > Build A... Read more
[WebGL][Safari] "Fullscreen is not supported on this browser." error is ...
How to reproduce:1. Create a new project with the default 3D template2. Make a WebGL build3. Host the WebGL build4. Open the built W... Read more
[Linux] WebGL builds fail if the /usr/bin/python symlink is not present
On a supported Linux config such as Ubuntu 2018.4:1) Check if /usr/bin/python symlink exists.2) If it does, either delete it or rena... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
- Meshes created via InstantiateAsync render at the spawn position when GPU Resident Drawer is enabled