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[Vulkan] [Editor] Whole Game View gets cleared when Camera Clear Flags a...
Steps to reproduce: 1. Create a new Unity project 2. Navigate to Edit > Project Settings > Player > Other settings and set the Edito... Read more
[Android][Vulkan] Screen Glitching when using Vulkan with Graphics Jobs ...
How to reproduce: 1. Open the user's attached "FTManagerTest.zip" project 2. Build And Run "TestScene" Scene 3. Tap on the screen if... Read more
[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps: 1. Open the project "BugReportLensFlares" 2. Enter Play Mode, and notice how the Lens Flare position is aligned ... Read more
[Vulkan] [Android] Crash when calling IUnityGraphicsVulkanV2::ConfigureE...
Reproduction steps: 1. Open the attached project "MinimalRepro.zip" 2. Change the platform to Android 3. Go to Player Settings and s... Read more
[Vulkan][Adreno] Bilinear filtering does not work with half2 texcoordinates
Reproduction steps: 1. Open the attached project "[Test]AndroidTextureIssue" 2. Build and Run Expected result: All textures look sm... Read more
[Android] [IL2CPP] [Vulkan] App crashes on some devices when loading ass...
This case was created based on case 1345518 (a sporadic freeze). The freeze is fixed with https://ono.unity3d.com/unity/unity/pull-r... Read more
[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...
Reproduction steps: 1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip" 2. Go to Bundles > B... Read more
[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...
Reproduction steps: 1. Open the attached user's project "GLTFSizeRepo.zip" 2. Open "Assets/Scenes/MemoryComparison.unity" Scene 3. O... Read more
Built Project is skipping frames when the Graphics API is set to Vulkan
Steps to reproduce: 1. Open the linked project "ReproProject" 2. Press File>Build and Run 3. Observe the opened Project window Expe... Read more
[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce: 1. Open the attached user's project 'VulkanMeshTest.zip' 2. Build and Run the application on the Windows platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
- Component logo icon is poorly visible in a query build mode then light editor theme is selected
- NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle