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[Android] GameObject with a custom shader becomes invisible when deploye...
How to reproduce:1. Open the “ReproProject.zip“2. Open the “Main“ scene3. Build and Run for Android Expected result: A cube on the r... Read more
[Android] Failed to create a custom MSAA Render Texture when building on...
Reproduction steps:1. Open the attached project "MSAABlackScreenTest_Android"2. Build and run on an ARM device3. Observe the Android... Read more
[Android] ShaderGraph Shaders does not correctly apply textures on GameO...
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. Observe the textures on the GameObjects(... Read more
Cardboard Unity Sample has tile-based artifacting on some Android device...
How to reproduce:1. Download the attached project "XR Plugin with Vulkan 1.rar"2. Build and Run on Android3. When the app loads allo... Read more
[Android][Vulkan] DOTS Subscenes are not visible when the Player is laun...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Player E... Read more
[Linux] Unity crashes or freezes when loading an AssetBundle with AssetB...
Reproduction steps:1. Download the attached zip file: "case_1308947.zip"2, Extract the project and two AssetBundles: "New Unity Proj... Read more
Vulkan performance is worse than OpenGLES3 and OpenGLES2
To reproduce:1. Open GraphicsPerf project;2. Change platform to Android;3. Change Graphics API to Vulkan;4. Builld and run on Androi... Read more
[Vulkan] Crash when Camera sees a shader with more than 64 descriptors
How to reproduce:1. Set -force-vulkan command-line argument.2. Open attached project ("1225246-VULKAN-REPRO.zip")3. Make sure Vulkan... Read more
[XR][Vulkan] Vulkan Command Buffer memory leak every frame after scene c...
Steps to reproduce:1. Open the attached project from the Google Drive link2. Build and run a development project targeting Android f... Read more
[Vulkan] Clear command does not work when used in the middle of a Render...
How to reproduce:1. Open the “nativerenderpassclearbug“ project2. Open the “SampleScene”3. Open and observe the Scene view4. Open an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material's icon doesn't fit the "Material preview not available" text when the Material doesn't have a preview
- Two fields in GLTF Importer Inspector are misaligned with other settings
- Duplicate image components can be added in m_TrackedTextureLess images and are never removed
- Cancelling a Package installation leads to invisible compilation errors preventing the user to enter Play Mode when the “Cancel” button is clicked, and does not actually cancel the package install as it appears in the Project after the Editor is restarted
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset