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Crash in vk_icdNegotiateLoaderICDInterfaceVersion after opening new scen...
Steps to repro: 1. Open the attached case_1323367-Case_1263058DevVerify and launch the 'Test' scene; 2. Select File>Create New Scene... Read more
[Vulkan] TextMeshPro texture is using a lot of memory when building with...
How to reproduce: 1. Open the attached project "TMPHugeTextureTest.zip" 2. Go to Build Settings and Build And Run on the Android pla... Read more
[Vulkan][IL2CPP] VideoPlayer crashes with C2DColorConvert error when sta...
full error: C2DColorConvert: calcLumaAlign: unknown format (3) passed for luma alignment number. To reproduce: 1. Open attached pro... Read more
[Vulkan][Win64] Using FullScreenMode.FullScreenWindow or FullScreenMode....
How to reproduce: 1. Open attached project "case_1085673-MisalignUIBug.zip" and scene "SampleScene" 2. Make sure "Edit" -> "Project... Read more
[Vulkan] memory leak is present when using PostProcessLayer in an Androi...
To reproduce: 1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip" 2. Observe the leakage via Attached Profiler... Read more
Crash after enabling OpenXR Mock HMD and Vulkan rendering and entering p...
Unhandled exception at 0x00007FFB87BC879A (vulkan-1.dll) in 1390074_crash.dmp: 0xC0000005: Access violation reading location 0x00000... Read more
[Android][Vulkan] Crash on Adreno devices with Vulkan when using subpass...
Reproduction steps: 1. Open the attached user's Project "SRPTest.zip" 2. In the Project window under "Assets/Scenes" open "SampleSce... Read more
[Vulkan] Objects are rendered in red when using DrawMeshInstanced method...
How to reproduce: 1. Open user's attached 'VulkanInstanceIDBug.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode and obser... Read more
[Linux] Unity crashes or freezes when loading an AssetBundle with AssetB...
Reproduction steps: 1. Download the attached zip file: "case_1308947.zip" 2, Extract the project and two AssetBundles: "New Unity P... Read more
Vulkan performance is worse than OpenGLES3 and OpenGLES2
To reproduce: 1. Open GraphicsPerf project; 2. Change platform to Android; 3. Change Graphics API to Vulkan; 4. Builld and run on A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window
- Error "Could not create asset from Packages/com.unity.postprocessing/PostProcessing" when adding Post Processing package via Git URL for the first time