Search Issue Tracker
[Android] [IL2CPP] [Vulkan] App crashes on some devices when loading ass...
This case was created based on case 1345518 (a sporadic freeze). The freeze is fixed with https://ono.unity3d.com/unity/unity/pull-r... Read more
Crash after enabling OpenXR Mock HMD and Vulkan rendering and entering p...
Unhandled exception at 0x00007FFB87BC879A (vulkan-1.dll) in 1390074_crash.dmp: 0xC0000005: Access violation reading location 0x00000... Read more
[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...
Reproduction steps: 1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip" 2. Go to Bundles > B... Read more
[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...
Reproduction steps: 1. Open the attached user's project "GLTFSizeRepo.zip" 2. Open "Assets/Scenes/MemoryComparison.unity" Scene 3. O... Read more
[Android][Vulkan] Texture2D.UpdateExternalTexture() does not respond whe...
Reproduction steps: 1. Open the user's attached project "AndroidVulkanUpdateExternalTextureRepro.zip" 2. Make sure Graphics API is s... Read more
[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
Built Project is skipping frames when the Graphics API is set to Vulkan
Steps to reproduce: 1. Open the linked project "ReproProject" 2. Press File>Build and Run 3. Observe the opened Project window Expe... Read more
[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce: 1. Open the attached user's project 'VulkanMeshTest.zip' 2. Build and Run the application on the Windows platform ... Read more
[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...
How to reproduce: 1. Open the attached user's project 'TURP.zip' 2. Build and Run the application on an Android device 3. When the a... Read more
[Vulkan] TextMeshPro texture is using a lot of memory when building with...
How to reproduce: 1. Open the attached project "TMPHugeTextureTest.zip" 2. Go to Build Settings and Build And Run on the Android pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type