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0
votes
By Design

[Vulkan][Adreno] Bilinear filtering does not work with half2 texcoordinates

Vulkan

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Jan 21, 2022

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Version/s: 2019.4, 2019.4.18f1, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "[Test]AndroidTextureIssue" 2. Build and Run Expected result: All textures look sm... Read more

0
votes
Won't Fix

[Android] [IL2CPP] [Vulkan] App crashes on some devices when loading ass...

Vulkan

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Jan 13, 2022

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Version/s: 2022.1.0a10, 2022.1.0b3, 2022.2

This case was created based on case 1345518 (a sporadic freeze). The freeze is fixed with https://ono.unity3d.com/unity/unity/pull-r... Read more

0
votes
Fixed

Crash after enabling OpenXR Mock HMD and Vulkan rendering and entering p...

Vulkan

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Dec 21, 2021

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Version/s: 2022.2.0a1

Unhandled exception at 0x00007FFB87BC879A (vulkan-1.dll) in 1390074_crash.dmp: 0xC0000005: Access violation reading location 0x00000... Read more

0
votes
Fixed

[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...

Vulkan

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Dec 03, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1

Reproduction steps: 1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip" 2. Go to Bundles > B... Read more

5
votes
Fixed

[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...

Vulkan

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Nov 05, 2021

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Version/s: 2020.3, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the attached user's project "GLTFSizeRepo.zip" 2. Open "Assets/Scenes/MemoryComparison.unity" Scene 3. O... Read more

0
votes
Duplicate

[Android][Vulkan] Texture2D.UpdateExternalTexture() does not respond whe...

Vulkan

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Dec 03, 2021

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Version/s: 2020.3, 2020.3.23f1, 2021.2

Reproduction steps: 1. Open the user's attached project "AndroidVulkanUpdateExternalTextureRepro.zip" 2. Make sure Graphics API is s... Read more

0
votes
Fixed

[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...

Vulkan

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Apr 23, 2021

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Version/s:

When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more

0
votes
Fix In Review

Built Project is skipping frames when the Graphics API is set to Vulkan

Vulkan

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b4, 2022.1

Steps to reproduce: 1. Open the linked project "ReproProject" 2. Press File>Build and Run 3. Observe the opened Project window Expe... Read more

1
votes
Won't Fix

[Vulkan] Considerable increase in memory over other Graphics APIs when u...

Vulkan

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Sep 21, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached user's project 'VulkanMeshTest.zip' 2. Build and Run the application on the Windows platform ... Read more

0
votes
By Design

[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...

Vulkan

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Sep 15, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached user's project 'TURP.zip' 2. Build and Run the application on an Android device 3. When the a... Read more

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