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[Daydream] Camera renders visual artifacts when high resolution image is...
To reproduce: 1.Download and open attached "Smart2VR.zip" project 2.Build the project to a device. 3.Open the application via DayDr... Read more
[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...
[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example ... Read more
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached 1) Download attached project... Read more
Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer 2. Go to build folder 3. Make sure the Oculus VR Headset is... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. In the Game window, select Display 2; 4. Choose Main Camera and di... Read more
Scene in the Oculus Rift Headset is darker compared to the Editor when S...
To reproduce: 1. Open attached project; 2. Open "Level1" scene; 3. Make sure Single Pass is enabled (Edit > Project Settings > Pla... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce: 1. Open attached project 2. Open "StaticCubes" scene 3. Select "Main Camera" in the Hierarchy 4. Make sure camer... Read more
[Android] Changing VRSettings.renderScale during runtime results in OPEN...
To reproduce: 1. Download and open "VR Construction Yard_5.6.zip" project. 2. Go to Build Settings and add "Main_compact_2_fixed" s... Read more
[HoloLens] Black screen in any emulation mode when cameras "AllowMSAA" =...
Steps to reproduce: 1. Open attached project "emulation-test.zip" 2. Open "test" scene 3. Select "Main Camera" in the Hierarchy 4. M... Read more
[Crash | VR] Graphics Jobs and VR support enabled in Point Light scene c...
1) Download project 2) Setup CV1 3) Build an run the App 4) Observe crash Notes: - This only occurs in the standalone app - The cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection