Search Issue Tracker

18
votes
Fixed

[iOS][Cardboard] Left and right camera view is offset too far away from ...

VR

-

May 03, 2017

-

Version: 5.6.0p3

Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye. Steps to reprodu... Read more

57
votes
Fixed

[VR] Canvas should not lag behind when attached to a spatially tracked o...

VR

-

Jul 16, 2016

-

Version: 5.4.0f1

Steps to reproduce: 1. Download and open attached project "FloatingCanvas.zip" 2. Make sure HTC Vive is set up and connected 3. Mak... Read more

13
votes
Fixed

Stereo Display Standalone build runs at a low resolution regardless of s...

VR

-

Mar 13, 2017

-

Version: 2017.1.0a3

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build Reproduced on 5.6.0f2, 2017.... Read more

14
votes
Active

[Daydream| SinglePassStereo] Image effects are not rendering properly

VR

-

Feb 09, 2017

-

Version: 5.6.0b7

1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more

85
votes
Fixed

[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...

VR

-

Mar 08, 2016

-

Version: 5.4.0b9

1) Download the attached project 2) Setup any VR headset, Ensure VR mode enabled in Player Settings 3) Open Sepia Scene 4) Enter Pla... Read more

32
votes
Fixed

[SinglePassStereo] Changing the renderViewport scale + single pass not s...

VR

-

Jul 26, 2016

-

Version: 5.4.0f3

1) Download the attached project 2) Open ViewPortScene 3) Ensure Target Platform is windows standalone 4) Ensure VR Supported is ena... Read more

86
votes
Postponed

[VR] Terrain tree billboards position gets offsetted by VR headset position

VR

-

Oct 04, 2015

-

Version: 5.2.1p2

To reproduce: 1.Open attached project. 2.Open and run "testscene" scene located in Assets. 3.Try looking around in VR headset, notic... Read more

16
votes
Fix in review

[OpenVR] Entered playmode with unsupported gfx api = crash

VR

-

May 23, 2016

-

Version: 5.4.0b19

repro settings: - OpenVR is preffered SDK - OpenVR supported headset is plugged in (CV1 or Vive) - Graphics API auto is unchecked ... Read more

16
votes
Fixed

[VR]Terrain Trees appear black in build

VR

-

Apr 02, 2016

-

Version: 5.4.0b12

1) Setup EITHER headset 2) Build and Deploy to Windows Standalone 3) Run the Build 4) Put on the headset and observe that some of th... Read more

14
votes
Active

Gizmos are not drawn in HMD when they are on in Game View

VR

-

May 05, 2016

-

Version: 5.3.4p4

Steps to reproduce: 1. Open new project 2. Turn on VR mode 3. Play project and turn on Gizmos in Game view Actual result: Gizmos ar... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.