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[iOS][Cardboard] Left and right camera view is offset too far away from ...
Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye. Steps to reprodu... Read more
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...
1) Download the attached project 2) Setup any VR headset, Ensure VR mode enabled in Player Settings 3) Open Sepia Scene 4) Enter Pla... Read more
[SinglePassStereo] Changing the renderViewport scale + single pass not s...
1) Download the attached project 2) Open ViewPortScene 3) Ensure Target Platform is windows standalone 4) Ensure VR Supported is ena... Read more
Stereo Display Standalone build runs at a low resolution regardless of s...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build Reproduced on 5.6.0f2, 2017.... Read more
[OpenVR] Entered playmode with unsupported gfx api = crash
repro settings: - OpenVR is preffered SDK - OpenVR supported headset is plugged in (CV1 or Vive) - Graphics API auto is unchecked ... Read more
[VR]Terrain Trees appear black in build
1) Setup EITHER headset 2) Build and Deploy to Windows Standalone 3) Run the Build 4) Put on the headset and observe that some of th... Read more
[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...
When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more
[VR] Billboard particles in right eye don't change position after initia...
Steps to reproduce: 1. Download and open attached project "ParticleTest.zip" 2. Open scene "particletest" 3. Make sure VR mode is on... Read more
[VR] Unable to disable tracking for a VR camera
At the moment it is not possible to disable positional and/or rotational tracking for any given VR camera. This can lead to issues w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Debugger stops at commented lines of code when using ECS
- Asset preview doesn't update on changing shader's _GlobalColor property when the shader uses global uniforms
- Crash on GetSpriteAtlasDependenciesFromBinary when opening specific project
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning