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1
votes
Fixed

[particles] Removing the wind module disables particles

Visual Effects - Legacy

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Sep 28, 2018

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Version/s:

Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more

7
votes
Fixed

Frame Debugger breaks Editor windows when cycling through drawcalls with...

Visual Effects - Legacy

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Mar 12, 2019

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Version/s: 2018.3.6f1, 2018.3.8f1, 2019.1.0b3, 2019.2.0a4

How to reproduce: 1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene 2. Check that the 'Dynamic Batching' ... Read more

0
votes
Fixed

OnValidate is called every Frame when Prefab Asset in Project Window is ...

Visual Effects - Legacy

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Aug 24, 2019

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Version/s: 2019.1.0f2, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project (OnValidateCalledEveryFrame.zip) 2. In Project Window select "Spline" prefab Expe... Read more

0
votes
Fixed

ParticleSystem.Emit() ignores timeline when using startColor gradient or...

Visual Effects - Legacy

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Jul 31, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more

0
votes
By Design

Subemiter's Emission position is not the same when emitted by the Parent...

Visual Effects - Legacy

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Oct 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Go to the "ParentedParticles" Scene 3. Click on the "Parent system" in the Hierarc... Read more

0
votes
Fixed

[Line Renderer] Normals are flipped when using alignment mode "Local"

Visual Effects - Legacy

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May 15, 2018

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Version/s:

When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more

0
votes
Fixed

Particle Collision not detected when Particle System is negative in scale

Visual Effects - Legacy

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Jan 05, 2018

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Version/s: 2017.3.0b1, 2017.3.0f3

To reproduce: 1. Open attached Unity project "ParticleCollisionBug.zip" 2. Open "demoscene" scene 3. Go into Play mode 4. Inspect th... Read more

0
votes
Fixed

[Particle System] Flip U/V settings ignored after enabling Custom Vertex...

Visual Effects - Legacy

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Oct 23, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open the attached project "vertexFlip.zip" 2. Open scene "uv" 3. Make sure that Particle System > Renderer > Cu... Read more

0
votes
Fixed

Particle System Bounds ignore Shape Y Scale when using Rectangle Emissio...

Visual Effects - Legacy

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Jul 25, 2018

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Version/s: 2018.2.1f1

How to reproduce: 1. Open the attached "TestFor1064275.zip" project 2. Select Particle System in the Hierarchy 3. Make sure that Sho... Read more

3
votes
Fixed

BakeMesh / BakeTrailsMesh crashes if update jobs are running

Visual Effects - Legacy

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May 03, 2018

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Version/s: 2018.2

Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more

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