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0
votes
Fixed

[Particles] Inspector breaks and errors are thrown when the Material fie...

Visual Effects - Legacy

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Nov 09, 2021

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Version/s: 2020.3.19f1, 2021.2.0b8, 2021.2.0f1, 2022.1.0a3

How to reproduce: 1. Open the user's attached "ParticleMaterials" project 2. Open the "SampleScene" Scene 3. Select the "Particle Sy... Read more

0
votes
Fixed

[Android][Shuriken] Application crash when Loop Until Replaced is select...

Visual Effects - Legacy

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Nov 04, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.2f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached Unity project "ParticlesCrash.zip" 2. Build and install the application on a device 3. In t... Read more

0
votes
By Design

Particle System isn't culled off-screen when the Culling Mode is set to ...

Visual Effects - Legacy

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Dec 01, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "Sample Scene" and enter Play mode (Assets/Scenes/SampleScene... Read more

0
votes
Fixed

Old particles get replaced by new particles when using ParticleSystem.Se...

Visual Effects - Legacy

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Oct 29, 2021

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Version/s: 2020.3, 2020.3.18f1, 2022.1

Reproduction steps: 1. Open the user's project "Debug.zip" 2. Press Play 3. Go to the Scene view 4. In the Hierarchy window select P... Read more

0
votes
Won't Fix

Wrong Particle is replaced by Ring Buffer Mode when a specific Particle ...

Visual Effects - Legacy

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Nov 25, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "TestScene" (Assets/TestScene.unity) 3. In the Hierarchy wind... Read more

0
votes
Fixed

Duplicate Unlit Particle System draw calls can't be batched when there a...

Visual Effects - Legacy

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Feb 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.26f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mode ... Read more

0
votes
Fixed

[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls

Visual Effects - Legacy

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Jan 11, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more

5
votes
Duplicate

Particles flicker when using GPU Instancing

Visual Effects - Legacy

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Dec 21, 2021

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Version/s: 2020.3.23f1, 2021.2, 2021.2.4f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more

0
votes
Fixed

A Gradient can not be pasted by right-clicking on the Start Color Proper...

Visual Effects - Legacy

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Jan 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b2, 2022.2

Reproduction steps: 1. Open the attached 'GradientTest' project 2. Open the 'BugTest' Scene 3. Observe the Particle System in the In... Read more

0
votes
Fixed

Particle System flickers/disappears when using Custom Simulation Space

Visual Effects - Legacy

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Oct 30, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.1, 2022.2

Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Select the "Pixel Cloud Shape Wizard Crown" gam... Read more

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