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Crash when moving a lot of Shuriken Particle systems
Having a lot of particles in Shuriken in the scene, and moving them while they are all playing causes a crash. Repro steps: - down... Read more
Particle System flickers/disappears when using Custom Simulation Space
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Select the "Pixel Cloud Shape Wizard Crown" gam... Read more
A Gradient can not be pasted by right-clicking on the Start Color Proper...
Reproduction steps: 1. Open the attached 'GradientTest' project 2. Open the 'BugTest' Scene 3. Observe the Particle System in the In... Read more
Particles flicker when using GPU Instancing
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
Culling resets Particle System when using Ring Buffer "Pause Until Repla...
How to reproduce: 1. Open project "TestParticlesCulling.zip" 2. Enter the Play Mode 3. Press the "Emit Particle" button 4. Wait 6 se... Read more
Wrong Particle is replaced by Ring Buffer Mode when a specific Particle ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "TestScene" (Assets/TestScene.unity) 3. In the Hierarchy wind... Read more
Old particles get replaced by new particles when using ParticleSystem.Se...
Reproduction steps: 1. Open the user's project "Debug.zip" 2. Press Play 3. Go to the Scene view 4. In the Hierarchy window select P... Read more
Particle System isn't culled off-screen when the Culling Mode is set to ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Sample Scene" and enter Play mode (Assets/Scenes/SampleScene... Read more
[Android][Shuriken] Application crash when Loop Until Replaced is select...
Reproduction steps: 1. Open the attached Unity project "ParticlesCrash.zip" 2. Build and install the application on a device 3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection