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AsyncGPUReadback.RequestIntoNativeArray causes InvalidOperationException...
How to reproduce:1. Open the attached project named "Case_129547"2. Open the TestScene2 in the Scenes folder3. Enter Play mode4. Obs... Read more
[iOS 14][Metal] Application stucks on splash screen and 'XPC_ERROR_CONNE...
How to reproduce:1. Open the attached 'ios_long_startup.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and ... Read more
SDF Baking causes memory to be allocated that isn't deallocated when in ...
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
OutputUpdate': Extra space between '\' and newline warning is thrown whe...
How to reproduce:1. Create a new VFX (I noticed it happening in URP, HDRP hadn't thrown a warning from what I tested)2. Observe cons... Read more
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
Child particle spawns offset toward camera when Collide with Depth Buffe...
Reproduction steps:1. Open the attached “IN-132529” project2. Open the “Scenes/CollisionBugScene” Scene3. Move around the “Main Came... Read more
[Component] Dragging a VFX asset to the hierarchy or scene no longer ass...
Repro steps:1. Open a VFX-enabled project2. Create a VFX asset in the Project folder3. Drag the VFX asset to the scene or hierachy4.... Read more
[Time] Setting Fixed Time Step to a large value and then back to default...
Repro steps:1. Create a new VFX and add it to the scene2. Open Project Settings - VFX3. Change the Fixed Time Step value to somethin... Read more
[UIR] Nodes don't contain any properties when duplicating a huge portion...
How to reproduce:1. Open the user's attached "DemoVFXGraph.zip" project2. Double-click the "fire.vfx" Asset in the Project window3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow