Search Issue Tracker
2
votes
Active
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce: 1. Open the user attached "SDF Bake Bug.zip" project 2. Enter Play Mode 3. Open the Activity Monitor 4. Open the "... Read more
3
votes
Fixed
[VFX Graph] Disabled block is enabled when changing block's value and sa...
1. How to reproduce: # Open the attached VFX (HDRP) # Make sure that Set Lifetime block is disabled # Change value from 5 to 1... Read more
0
votes
In Progress
[VFX Graph] Subgraph blocks and operators are not re-compiled when Compi...
How to reproduce: 1. Create a new vfx graph 2. Convert Set Color over Life to Subgraph Block 3. Open Subgraph Block 4. Change Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen