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[VFX Graph] undeclared identifier 'alphaThreshold', ignoring duplicate k...
How to reproduce: 1. Import the attached package 2. Open Shader Graph that is assigned to VFX 3. Add Virtual Texture property and sa... Read more
[VFX] VFX window is opened instead of Scene window when both windows are...
How to reproduce: 1. Open attached Unity project 2. Open New VFX window and dock it near the Scene 3. Open OutdoorsScene 4. Select '... Read more
[VFXGraph] Node sections outlines are distorted when Scene view is set t...
How to reproduce: 1. Create new HDRP project 2. Create new VFX graph in Hierarchy and open it Actual result: Colourful node section... Read more
[VFXGraph] Saving changes in one open Graph performs save action for all...
How to reproduce: 1. Create new HDRP project 2. Create new VFX Graph, open it 3. Open another VFX Graph window via Window>Visual Eff... Read more
[Vulkan] Shader requires vertex data and is not compatible with DrawInde...
How to reproduce: 1. Create new HDRP project 2. Select any objects in the Scene several times 3. Observe Console Warning: Shader re... Read more
[VFXGraph][HDRP] MainCamera to Sceneview Fallback doesn't work anymore
Repro steps: 1. Import the attached project and open the Repro scene 2. Hide the Game View 3. In the Scene view, zoom in and out fr... Read more
[VFX Graph] Render Order is not automatically updated until VFX window i...
How to reproduce: 1. Open the attached package 2. Make sure that VFX window is closed 3. Select VFX asset in the Project Browser 4. ... Read more
Editor crashes on dynamic_array<VFXCommandList::VFXCommandSubList,0>::in...
Reproduction steps: 1. Open the attached "case_1347510.zip" project 2. Load the SampleScene 3. Clear GI Cache in Preferences window ... Read more
HDRP Camera Binder throws error
HDRP Camera Binder throws errors and its depthBuffer and colorBuffer properties are not working: Error assigning 2DArray texture to... Read more
[VFX] ApplyShader is called when Visual Effect Asset particles are not r...
How to reproduce: 1. Open the attached project "VFXPerformance.zip" 2. Open "VFX Transparent.unity" Scene 3. Open Profiler window an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic