Search Issue Tracker
[VFX Graph] Error is thrown to the console when using Subgraph Operator ...
How to reproduce: 1. Import the attached package 2. Open VFX Operator 3. Open VFX and enter the Subgprah Operator 4. Try opening VFX... Read more
[VFX Graph] Composition Direction/Position Blend mode has two sliders fo...
How to reproduce: 1. import the attached .vfx and open the graph 2. Select Position(Mesh) 3. In the Inspector, change Composition Di... Read more
Renaming a VFX Graph loses all subgraph references
Repro steps: 1. Import the attached project 2. Open the VFX graph 3. Observe the subgraph block and subgraph operator are referenced... Read more
[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps: 1. Open the attached "1408241Rep.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode and observe... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more
[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow). It can be easily made more ... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps: 1. Open the user's attached project 2. Open "Fireworks.vfx" VFX graph 3. Increase "Rate" and "Capacity" to 99999... Read more
[VFX/URP] Standalone OGL doesn't render particles
- Create URP project - Switch Graphics API to OGL - Add package VFX - Add VisualEffect in a scene - Obseve the rendering of VFX in e... Read more
[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce: 0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time 1. Create VFX Graph ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname