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[WSA] Activer Profiler does not profile the UWP build on a remote device
Steps to reproduce: 1. Create a new project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 (.NET backend), Enable... Read more
[.NET] const field named same as a field in base class causes the field ...
Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour { [SerializeField] private int m_Number... Read more
[WSA] WWW requests do not appear in Fiddler with UWP build
Steps to reproduce: 1. Open the attached project (UWPFiddlerRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
[UWP] Copying text from Microsoft Edge throws an error in Visual Studio
Steps to reproduce: 1. Open any Unity project 2. Build for UWP 3. Open VS solution 4. Deploy on local machine 5. Open Microsoft Edge... Read more
[WSA] HoloLens application with MonoBehavior using OnMouseEnter crashes ...
Steps to reproduce: 1. Open the attached project (MouseCrash.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 ... Read more
[WSA] When "Unity C# projects" is selected in Build window, player tests...
Steps to reproduce: 1. Open the attached project (Empty3DProject.zip) 2. Switch platform to Windows Store 3. Open Test Runner 4. Cli... Read more
[WSA] Exceptions happening in OnGUI callback don't get logged on .NET sc...
Steps to reproduce: 1. Open the attached project (WindowsStoreEdited.zip) 2. Open the Assets/bugsplat/report/scene/debug.unity scene... Read more
[UWP] WWW does not read a local file in UWP build when .NET
Steps to reproduce: 1. Open the attached project(localWWW.zip) 2. Open the Assets/localWWW.unity scene 3. Switch platform to Windows... Read more
[UWP] BroadcastMessage does not find receiver method on .NET UWP player
Steps to reproduce: 1. Open the attached project (BroadcastMessage Test.zip) 2. Open the Assets/Dummy.unity scene 3. Switch platform... Read more
Windows touch input events are out of sync from positioning events
Steps to reproduce: 1. Open the attached project (InputTestProject.zip) 2. Open the Assets/test.unity scene 3. Play the Scene 4. Dou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type