Search Issue Tracker
[macOS] Unity freezes and never exits when running Test Runner from Comm...
To reproduce: 1. Open Terminal window 2. Download user's project and unzip it 3. Launch Test Runner by using this command: /(path t... Read more
Test Runner UI shows that Async / Await tests were successful when these...
The Assertion failure gets logged into the Unity console when the Test fails but the Test Runner UI shows a green tick and doesn't w... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce: 1. Open the attached project "InvokeTestingBug.zip" 2. Open Test Runner (Window > General > Test Runner) 3. Press ... Read more
Font.HasCharacter returns true when font does not contain a glyph
Reproduction steps: 1. Download and open the attached "FontTest.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. In the... Read more
Assembly could not be found reference errors when using TestTools.Graphics
Reproduction steps: 1. Open the user's attached project 2. Observe Console Expected result: No error messages Actual result: Missin... Read more
[WebGL][TestRunner][Chrome] Test results aren't returned to the Editor
How to reproduce: 1. Open the attached project 2. Open TestRunner window 3. Run Playmode Tests on WebGL 4. Wait for tests to finish ... Read more
Editor crashes on Force Quit when library is deleted and regenerated whi...
Reproduction steps: 1. Open the attached project ("1323161_REPRO.zip") 2. Delete the library folder using Windows Explorer (or equiv... Read more
[Test Framework] Template doesn't start with the latest verified Test Fr...
Newly created project doesn't start with the latest verified Test Framework package, Refer to the attached screenshot. Steps to rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device