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Toggling 'Editor Extension Authoring' doesn't dirty the UXML but its sta...
Steps to reproduce: Create and open a new project Create a new UXML and open it in UI Builder Enable 'Editor Extension Authoring' on... Read more
[UI Toolkit] The input element jumps into second line after changing the...
How to reproduce:1. Open the attached project2. Open UI Document located in Assets -> UI Toolkit -> "interface"3. Select Input... Read more
Issues with the Transform UI in the builder
There are a couple of issues raised by users after their first use of the UI of Transform in the UI Builder.1 - A couple of alignmen... Read more
UIBuilder: Add missing support for RenderTexture to the Style Inspector
Jira issue: https://jira.unity3d.com/browse/UIT-1330 Read more
[UI Builder] Some BuilderInspector Attributes are not reset when using '...
!https://fogbugz.unity3d.com/default.asp?pg=pgDownload&pgType=pgDBAttachment&ixAttachment=423585&sFileName=unsetbuilderi... Read more
[UI Builder] Unable to rename Stylesheet selector using the context menu...
-Unable to rename Stylesheet selector using the context menu option.-Workaround: Rename it from the Inspector. Steps to repro:1. Cre... Read more
[UI Builder] UXML and USS files can't be opened through Code Preview pan...
How to reproduce:1. Open project "1405443.zip"2. Go to "Unity > Preferences > External tools" and select Visual Studio Code as... Read more
[UI Builder] Assertion failed error thrown on selecting uXML file in Pro...
Assertion failed exception is thrown on selecting uXML file in Project window when it is opened & selected in UI Builder. Steps ... Read more
[UI Tools] Lists in the Inspector window are re-expanded when de-selecti...
How to reproduce:1. Open the user attached "Inspector Automatically Expands.zip" project2. Select the "Character" GameObject3. Colla... Read more
Progress Bar's Low and High value are not accessible through script
How to reproduce:1. Open the attached "LowHighValues.zip" project2. Open the "ui.cs" script3. Write "bar.lowValue" or "bar.highValue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
- Meshes created via InstantiateAsync render at the spawn position when GPU Resident Drawer is enabled