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A texture is applied on every Editor window when calling Texture2D.LoadI...
Reproduction steps: 1. Open the attached project 2. Enter Play Mode 3. Observe the Editor windows Expected result: the texture shou... Read more
Color artifacts in imported textures when Alpha Source is set to Input T...
Reproduction steps: 1. Open the attached 'texture test 2021' project 2. Open the 'SampleScene' 3. Observe the 'Quad' GameObject Exp... Read more
Unity crashes when compressing texture with non-power of 2 dimension siz...
How to reproduce: 1. Open the user's attached "compress_textures_test.zip" project 2. Open the Scene "SampleScene" 3. Enter the Play... Read more
File could not be read error is thrown when a 16 bit .tif file is presen...
Reproduction steps: 1. Open users attached project 2. Observe the Console window Expected result: No errors are thrown in the conso... Read more
An image in png format has a black artifact in the Editor
Reproduction steps: 1. Open the user's attached project 2. Go to the 'Assets/Icons/Game' 3. Open the 'Runway.png' in any external im... Read more
'Unable to allocate new scene culling mask' warning when creating textur...
Reproduction steps: 1. Open the attached user's project 2. Go to the 'Maybe bugs -> Try this' 3. Observe the created 'Assets\Texture... Read more
Editor crashes on FreeImage_CloneTag when importing a .tif file with exi...
How to reproduce: 1. Create a new Unity project 2. Import the attached .tif file ("repro_tif.tif") Reproducible with: 2019.4.37f1, ... Read more
RGB values from Texture2D.GetPixel are wrong when pixel has an alpha val...
How to reproduce: 1. Open the user's project "My project.zip" 2. Press Play and observe the 5th message in the Console window Expec... Read more
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps: 1. Open the attached project "ETCCrunchCompression.zip" 2. Open SampleScene 3. In Build Settings switch Build Pl... Read more
Texture is not rendered when Texture Quality is not set to Full Res
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "CopyTextureTest.zip" 2. Go to Edit > Project Settings >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device