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Leading bracket is left behind on the previous line when text wraps in T...
How to reproduce: 1. Open the project “IN-103158_JapaneseKinsokuShori”2. In the Hierarchy, navigate to Canvas → Text (TMP)3. In the ... Read more
[TMP][Android] Writing text or adding more emojis after an emoji in the ...
How to reproduce:1. Open the “IN_76747” project2. Open the “SampleScene”3. In the Build Settings add opened scene and in the “Run De... Read more
[Android] TMP_InputField throws an exception upon Submit
see: https://unity.slack.com/archives/C06TQC5TK/p1685380002972049 Editing a textfield on Android and then submitting throws an excep... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
Reproduction steps:1. Create a new project2. Create Text - TextMeshPro GameObject (GameObject > UI (Canvas) > Text - TextMeshP... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more
[TMP] Text in H1 style displays asterisks around text
Steps to reproduce: Create a new project. Hierarchy > UI > Text - TextMeshPro. Install TMP Essentials when prompted. Focus on ... Read more
"GUI Error" and "NullReferenceException" errors are logged in the Consol...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Open the Font Asset Creato... Read more
TextMeshPro Caret has an active raycast when TMP_InputField is non-inter...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene.unity“ Scene3. Enter the Play Mode4. Selec... Read more
Text from a TextMeshPro component is Frustum culled when using a fallbac...
Reproduction steps:1. Open project “Bug TMPro.zip”2. Open “SampleScene”3. Enter Play Mode4. Observe the MeshRenderer of the TMP SubM... Read more
Can not create new font when using TextMeshPro
Reproduction steps:1. Open the attached project “TextMeshProFont“2. Open the Fonts folder “Assets/TextMesh Pro/Fonts”3. Right-click ... Read more
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