Search Issue Tracker

0
votes
Active

TextMeshPro input field doesn't remove characters from first backspace w...

Text (TextMeshPro)

-

Apr 21, 2026

-

Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

Steps to reproduce:1. Open the attached project “IN-139093”2. In the Project window, open “Assets” → “Scenes” → “SampleScene”3. Ente... Read more

0
votes
Active

NullReferenceException is thrown due to stale m_Ellipsis reference when ...

Text (TextMeshPro)

-

Apr 27, 2026

-

Version/s: 6000.4.2f1, 6000.5.0b5, 6000.6.0a5

How to reproduce: Open the attached project “IN-139443” Go to Window > Asset Management > Addressables > Groups and set Pla... Read more

2
votes
Active

Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32

Text (TextMeshPro)

-

Apr 28, 2026

-

Version/s: 6000.0.73f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a3

How to reproduce: Create a project Install Unity UI or uGUI from Package Manager Import TMP Essential Resources (Window > TextMes... Read more

0
votes
Active

Import TextMesh Pro window opens when the Text Mesh Pro Essentials and E...

Text (TextMeshPro)

-

Apr 28, 2026

-

Version/s: 6000.0.74f1, 6000.3.14f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more

0
votes
Fixed

The Eyedropper tool selects an incorrect value when sampling a TMP Text ...

Text (TextMeshPro)

-

May 07, 2026

-

Version/s: 6000.0.74f1, 6000.3.13f1, 6000.4.6f1, 6000.5.0b3, 6000.6.0a3

Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene "SampleScene"3. Expand “Canvas” GameObject and selec... Read more

0
votes
Active

Component Glyphs value is truncated and Ligature Table glyph fields beco...

Text (TextMeshPro)

-

May 12, 2026

-

Version/s: 6000.0.75f1, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a6

Steps to reproduce: Create a new 3D URP project Import TMP Essentials (Window > TextMeshPro) Navigate to Assets > TextMesh Pro... Read more

1
votes
Active

Characters overlap preceding text when monospace tags are used on a TMP_...

Text (TextMeshPro)

-

Jun 08, 2026

-

Version/s: 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a7

How to reproduce:1. Open the attached “IN-144759” project2. Open the “Tmp_Text” scene3. Observe the Game View Actual Result: With mo... Read more

1
votes
Fixed

Some glyphs are skewed in rendered TextMeshPro Font Asset when using RAS...

Text (TextMeshPro)

-

May 20, 2026

-

Version/s: 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5

How to reproduce: Open the attached “IN-143288_raster_hinted_bug” project Open the “SampleScene” Select “Text (TMP)” GameObject in t... Read more

0
votes
Active

Memory leak warnings are thrown when cancelling the creation of a font a...

Text (TextMeshPro)

-

May 21, 2026

-

Version/s: 6000.0.75f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5

Steps to reproduce:1. Create a new project2. Import the TMP Essential resources (Window → Text Mesh Pro → Import TMP Essential Resou... Read more

0
votes
Active

TMP Sprite Asset Glyph preview in Inspector does not update live when ed...

Text (TextMeshPro)

-

May 28, 2026

-

Version/s: 6000.3.17f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a7

Steps to reproduce: Create a new 3D URP project Import the attached "Sprite Assets.zip" Select the "TMP_SPRITE.asset" from the Proje... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.