Search Issue Tracker
“UnityException: get_bytes can only be called from the main thread.” err...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to Tools > Bamboo > Asset Quick Access3. F... Read more
Legacy Runtime Font displays Japanese characters as ◻︎◻︎◻︎◻︎
Reproduction steps:1. Open the attached project “ReproProject“2. Open the scene “Assets/Scenes/SampleScene.unity”3. Enter Play mode4... Read more
Text breaks onto a new line when using Chinese characters and Font Style...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
A deactivated Prefab's name color becomes white when a GameObject in the...
Reproduction steps:1. Open the attached "ReproProj" project2. Open "Assets/Scenes/SampleScene" scene3. In the Hierarchy window, expa... Read more
An emoji is not shown in the UI Builder Viewport and the Game view when ...
How to reproduce:1. Open the “ReportBug“ project2. Open the “969-UIToolkit-Blending“ scene3. Open the “Window > UI Toolkit > U... Read more
Unable to type in the UI Toolkit Text Field when in UWP Player
How to reproduce:1. Open the attached project "IN-76779.zip"2. Build And Run the project for UWP3. Type "aaa" in the Text Field Expe... Read more
Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when add...
Reproduction steps:1. Create a new project2. Create > Custom Font3. Select newly created Asset and expand Character Rects foldout... Read more
Console window messages have extra spacing at the bottom
Steps to reproduce:1. Open attached project “ReproProjectConsole.zip” from Google Drive link2. Enter Play Mode3. Open Console window... Read more
The Editor is not installed correctly and the Layout is broken when it i...
How to reproduce:1. Install Unity Editor on the path containing a special character (e.g. C:\Program Files\Unity\Programozás)2. Cre... Read more
NullReferenceException and additional errors are thrown when Domain Relo...
Reproduction steps:1. Open the attached “UITK-DynamicFontTest.zip” project2. Open the “Test” scene3. Enter the Play mode4. Exit the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected