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Text auto-scrolling can not work when naming assets/objects until backsp...
Steps to reproduce: Open a Unity Project Create a new Asset in the Project Window (e.g. MonoBehaviour script) or a new object in the... Read more
Label text is not shown when Default Editor Text Rendering Mode is set t...
Steps to reproduce:1. Create a new project2. In the Scene Hierarchy Window, create a “Cube” GameObject3. Select the “Cube” GameObjec... Read more
Text shadows remain opaque when text is made transparent in UI Builder
How to reproduce:1. Open the attached “IN-96235” project2. Open UI Builder window3. Make sure “Hello_world.uxml” is open in UI Build... Read more
Red font is rendered in the IMGUI Advanced Dropdown and multiple warning...
How to reproduce:1. Create a new Unity project2. Open the Search3. Add any Search block and press on it4. Observe the results Expect... Read more
Crash on “hb_font_get_glyph_extents” when closing Font Asset Creator window
Steps to reproduce:1. Create new Unity project2. Open the Font Asset Creator window (Window > Text > Font Asset Creator)3. Clo... Read more
Debug.Log empty string displays visual artifacts in Console when "Log En...
Reproduction steps:1. Open the attached “IN-108808.zip” project2. Open the “SampleScene”3. Open the Console Window4. Click on the th... Read more
HeaderAttribute is not displayed in the Inspector when using non-ASCII c...
Reproduction steps:1. Open the attached “IN-113379 HeaderAttribute Unicode Bug - FAV.zip“ project2. Open the “SampleScene”3. Select ... Read more
Profiler window: “File path is too long” warning text appears pixelated ...
Steps to reproduce: Open a new Unity project Open the Profiler window (Window → Analysis → Profiler) Enter Play Mode Save the captur... Read more
Font Asset Creator Font Face dropdown is active but does nothing when cl...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Font Asset Creator window (Window > Text ... Read more
Font Asset Creator Font Atlas preview disappears when saved
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected