Search Issue Tracker

32
votes
Duplicate

Symbols that are not Standard ASCII are formatted into different symbols...

Text

-

Mar 14, 2019

-

Version/s: 2019.1.0a10, 2019.2.0a1, 2019.2.0a8

To reproduce: 1. Open attached project (blank_test_project-master.zip) 2. Open SampleScene 3. Select BasicStringTest from the Hierar... Read more

0
votes
Active

[WebGL] TMP Text shader is not loaded when using addressables

Text

-

Mar 07, 2019

-

Version/s: 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user's attached project ("case_1134615-AddressablesTest.zip") 2. Open the repro scene ("SampleScene") ... Read more

0
votes
Won't Fix

Zero width space character (U+200B) does not force a line break when wra...

Text

-

Jun 12, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user-submitted project (677110) 2. Select the Canvas > Text GameObject 3. See that the text contains zero ... Read more

0
votes
Active

Name of the script is displayed beyond bounds in the Project Window when...

Text

-

Jul 04, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Create a new project 2. Create a new script with the name "ין פאָקס דזשאַמפּס איבער די פויל הונט די שנעל ברוין ... Read more

0
votes
Won't Fix

[UI][legacy text generator]<color=red><></color> does not work with 呸 sy...

Text

-

Jul 15, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "TestUGUI.zip" project and open in Unity 2. Open "SmapleScene" scene 3. Enter to Play mode Expe... Read more

0
votes
Active

Predictive text IME appears in wrong location when inputting non-English...

Text

-

Jul 23, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user-submitted project (input-field-popup-bug) 2. Open the 'Main' scene 3. Enter Play Mode 4. Enter some n... Read more

0
votes
By Design

GUIStyle.CalcSize() clips a part of the text when Custom font is scaled

Text

-

Jul 09, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user-supplied project 2. Enter the Game Mode > observe the lower text Expected result: Whole text is show... Read more

1
votes
By Design

Cannot change the font size of Text Mesh to zero when using a non-dynami...

Text

-

Aug 19, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project ("BugDemo.zip") using the EnvIronman VM (more information in Edit) 2. Open the sam... Read more

0
votes
Active

Vertices for RichText markups do not get stripped if the text does not f...

Text

-

Sep 09, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user-submitted project (InconsistentVertCount) 2. Open the SampleScene and enter Play Mode 3. See the Cons... Read more

1
votes
Active

Default TextMeshPro Text preset is not applied when creating a new TextM...

Text

-

Feb 10, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached 'project-1218365.zip' project 2. In the Project Browser inspect the 'TextMeshProUGUI' preset ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.