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Terrain Component and Overlay Text Rendering is broken when using Bitmap...
Steps to reproduce: Open any Project Switch the Preference for "Editor Default Text Rendering Mode" in the General Tab of the Prefer... Read more
Terrain Layer's changes are not added to the Undo history
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. With the Terrain Game... Read more
“TerrainLit” is available as a Material option in UI Shader Graph's Grap...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Create UI Shader Graph and open it (Create > Shader ... Read more
Editor hangs when painting Details containing 2D Mesh on Terrain
How to reproduce:1. Open the attached “IN-134106“ project2. Open the “OutdoorsScene“ scene3. In the Hierarchy, select the “Terrain“ ... Read more
Terrain becomes dark when switching to Android build target
Steps to reproduce:1. Open the attached “IN_135053_My project (3).zip” project2. Open the “SampleScene” scene3. Switch the build tar... Read more
The snapToHeightmap parameter of the SetTreeInstances method is ignored ...
How to reproduce:1. Open the attached “IN-136057“ project2. Open the “SampleScene“ scene3. Enter Play mode4. In the Game view, note ... Read more
ShaderGraph URP Terrain target doesn't properly write into GBuffers when...
How to reproduce:1. Create a new URP project2. Unzip and import the attached "SimpleTerrainTest.zip" file3. Open the scene from the ... Read more
Terrain's Brush Masks overlay is empty when a Brush is opened
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain (GameObject > 3D Object > ... Read more
Terrain with disabled Picking and Visibility still gets painted when the...
How to reproduce:1. Open the attached “IN-141348” project2. Select the “Terrain #2” GameObject3. Disable the GameObjects Picking and... Read more
Terrain Brush 'Mask Texture' field Object Picker window doesn't have pac...
Steps to reproduce: Create and open a new project Create a new Terrain Brush asset and select it In the Inspector, open the Object P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled