Search Issue Tracker
Terrain Add Tree, Add Detail Mesh and Add Grass Texture windows use ligh...
Reproduction steps:1. Create a new project and make sure Editor theme is set to dark2. Create Terrain GameObject (GameObject > 3D... Read more
Texture Import Warnings are obscured by other Terrain Layer options in t...
Steps to reproduce: Create a new URP Project Create a Terrain Layer Asset in the Project Browser and assign a Diffuse Texture "Check... Read more
Material “TerrainLit” is missing space in Shader Graph's Graph Inspector
Steps to reproduce:1. Create new Unity project2. In Project window create Shader Graph Asset (Lit Shader Graph for example)3. Open S... Read more
Initial Terrain Layer is used for Painting Texture and will be added to ...
Steps to reproduce: Open any Project Create a Terrain Game Object in a Scene, create 2 Terrain Layers in the Project Browser Select ... Read more
Terrain Component and Overlay Text Rendering is broken when using Bitmap...
Steps to reproduce: Open any Project Switch the Preference for "Editor Default Text Rendering Mode" in the General Tab of the Prefer... Read more
Terrain Layer's changes are not added to the Undo history
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. With the Terrain Game... Read more
Terrain is rendered with broken material when adding Terrain Component t...
Steps to reproduce:1. Create a new Unity project using the Universal 3D template2. Create a new Terrain (GameObject > 3D Object &... Read more
Editor hangs when painting Details containing 2D Mesh on Terrain
How to reproduce:1. Open the attached “IN-134106“ project2. Open the “OutdoorsScene“ scene3. In the Hierarchy, select the “Terrain“ ... Read more
Terrain becomes dark when switching to Android build target
Steps to reproduce:1. Open the attached “IN_135053_My project (3).zip” project2. Open the “SampleScene” scene3. Switch the build tar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect