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[Tree] Component icon is missing in the Inspector
Icon is missing for the "Tree" component in the Inspector and the default file icon appears as the component icon, refer the attache... Read more
Shader error undeclared identifier "UNITY_TRANSFER_LIGHTING" when buildi...
To reproduce: 1. Open user's attached project 2. Build the project (File -> Build And Run) Expected result: Project builds successf... Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
[Android] Creating Height map for the Terrain from an Active Render Text...
1. Open user's attached project "UnityProj_LevelEditor.zip" 2. Set Player to OpenGL 3.2 3. Open the scene "LevelEditor" 4. Move the ... Read more
[Terrain] Detail meshes have dark shadows around UV seams
Rreproduces in 2019.4.7f1 Reproduces in 2020.1.1f1 Repro steps: 1. Create a terrain 2. Create a sphere 3. Drag the sphere into the a... Read more
[Terrain] Painting details from a terrain to a neighboring terrain desel...
Reproduces on 2020.2.0a20.2611 Doesn't reproduce on 2020.1.1f1 Repro steps: 1. Create a terrain 2. Select the terrain and click the ... Read more
[Terrain] NullReference Exception thrown on assigning Terrain data asset...
In Terrain, when paint texture is selected, deleting the Terrain component and again adding Terrain component to Terrain game object... Read more
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...
How to reproduce: 1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene" 2. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device