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1
votes
Feature Request

UniversalResourceData.renderingLayersTexture is completely black when tr...

SRP Extensibility

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Jul 23, 2025

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Version/s: 6000.0.54f1, 6000.1.14f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-102605_MissingRenderingLayers - Repro.zip“ project2. Open the “SampleScene”3. Open the F... Read more

0
votes
Third Party Issue

Outline shader scale follows buffer scale when MSAA is disabled or Vulka...

SRP Extensibility

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Dec 11, 2025

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Version/s: 6000.0.64f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce (macOS):1. Open the attached “IN-126622” project2. Open the “SampleScene”3. Make sure “Anti Aliasing (MSAA)” is set... Read more

0
votes
Fixed

HDRP Liquid sample Custom Injection Pass breaks transparency and refract...

SRP Extensibility

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Dec 17, 2025

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Version/s: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a5, 6000.6.0a1

How to reproduce:1. Open the attached “HDRP-Custom-Pass” project2. Open the “Liquid” Scene3. Observe the Game view Actual result: Th... Read more

0
votes
Active

"CustomPass.injectionPoint" returns "AfterPostProcess" when a global Cus...

SRP Extensibility

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Feb 09, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Reproduction steps:1. Open the attached "Test.zip" project2. Observe the Console window Actual result: Console logs "AfterPostProces... Read more

0
votes
Active

Shader Graph Alpha Clipping is ignored when the material is renderered t...

SRP Extensibility

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Mar 17, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-136927.zip” project2. Open the “OutdoorsScene_NoRenderPass”3. Observe the Game View and no... Read more

0
votes
Active

Missing documentation page is opened when opening reference for Custom P...

SRP Extensibility

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Apr 21, 2026

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Version/s: 6000.0.73f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a3

How to reproduce:1. Create a new URP project2. Create a Post-Process Data asset (Assets -> Create -> Rendering -> URP Post-... Read more

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