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UniversalResourceData.renderingLayersTexture is completely black when tr...
Reproduction steps:1. Open the attached “IN-102605_MissingRenderingLayers - Repro.zip“ project2. Open the “SampleScene”3. Open the F... Read more
Outline shader scale follows buffer scale when MSAA is disabled or Vulka...
How to reproduce (macOS):1. Open the attached “IN-126622” project2. Open the “SampleScene”3. Make sure “Anti Aliasing (MSAA)” is set... Read more
HDRP Liquid sample Custom Injection Pass breaks transparency and refract...
How to reproduce:1. Open the attached “HDRP-Custom-Pass” project2. Open the “Liquid” Scene3. Observe the Game view Actual result: Th... Read more
"CustomPass.injectionPoint" returns "AfterPostProcess" when a global Cus...
Reproduction steps:1. Open the attached "Test.zip" project2. Observe the Console window Actual result: Console logs "AfterPostProces... Read more
Shader Graph Alpha Clipping is ignored when the material is renderered t...
How to reproduce:1. Open the attached “IN-136927.zip” project2. Open the “OutdoorsScene_NoRenderPass”3. Observe the Game View and no... Read more
Missing documentation page is opened when opening reference for Custom P...
How to reproduce:1. Create a new URP project2. Create a Post-Process Data asset (Assets -> Create -> Rendering -> URP Post-... Read more
[RenderGraph] Outputs from camera stack override each other when using O...
How to reproduce:1. Open the attached “IN-141460” project2. Open the “SampleScene”3. Observe the Game view Actual result: The screen... Read more
All about bugs
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Latest issues
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