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[Terrain][SpeedTree] Speed Tree doesnt work in HDRP/LWRP
Speed Tree materials render in error in LW and HD Render Pipelines Read more
[Deferred] Leaves are abnormaly lit if tree is between camera and light ...
Steps to reproduce: 1. Open attached project "787728.zip" 2. Open scene "test" 3. In scene view, look from the bottom of the tree t... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
On Mac not all SpeedTree textures appear in Legacy VertexLit mode
When using the Legacy Vertex Lit rendering mode, SpeedTree materials do not utilize color or alpha values from texture maps. The Le... Read more
Tree height in SpeedTree Modeler does not match Unity editor
Upon import into the Unity Editor the scale of trees should match their height shown in SpeedTree Modeler. Read more
[SpeedTree] Crash when regenerating materials on not fully imported spm ...
To Reproduce: 1. On Windows, Save any .spm with SpeedTree Modeler using 'Save As'. 2. Immediately minimize/close ST modeler/compil... Read more
[ForwardRender][Shuriken]Artifacts on Trees when there is particles behi...
If Forward Rendering is used, there are artifacts around tree leaves when there are particles behind the leaves Read more
Artifacts on the terrain after changes in SpeedTree
Artifacts on the terrain after changes in SpeedTree Please see attached video 1 Open attached project 2 "sceneTest" should be open... Read more
Materials with Nature/SpeedTree shader generate console warning
1. Open attached project 2. Select the 'New Material' in the Assets folder 3. Observe that the following warning is logged into the ... Read more
[SpeedTree] SPM not imported after saving it directly to project folder
WON'T FIX: Imports correctly after a wait To Reproduce: 1. Open any Unity project. 2. Save any SPM file to Assets folder. 3. Obse... Read more
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