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[Shuriken] Assertion failed on expression: '!params || ((params->vertexC...
Repro steps: 1. Download Realistic Effects Pack 4 from Asset Store 2. Open PC_Demo(Unity5.5+) scene 3. Press Play and click on the D... Read more
Sub Emitter Module particle systems do not unpause with ParticleSystem.Play
To reproduce: 1. Open attached project 2. Open scene "ParticleSystemBug" 3. Enter play mode - a particle system is created, paused a... Read more
[SimSpace] View vector in shader yields local results for particle world...
Simulation space affects the view direction within the shader. Repro steps: 1. Open Scene1 from attached project. 2. Select the Par... Read more
[Shuriken] ps->array_size error messages in console with lots of particles
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Scene7_SortingLayers 3. Play. 4. In hierarchy, select: ... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
ParticleSystemRendererVertexStreams fails on WSAPlayer (UWP / Metro)
The DOTNET code path fails in ParticleSystem.bindings for Set/GetActiveVertexStreams, but the reason is not obvious. Read more
[Shuriken] Disabling automatic culling for parent particle disables also...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select particle system (1). 4. In inspector, o... Read more
[Collision] Low and Medium Collision Quality does not work
Steps to reproduce. 1. Open attached project's scene "ParticleBug". 2. Enter play mode. 3. Left system's Collision quality is medium... Read more
[Vertex Streams] Can't add/remove vertex streams when using multi-select
Repro steps: 1. Open Scene1 from attached project. 2. Select both particle systems in the scene. 3. In the Renderer, try adding a ne... Read more
[Hang] Unity hangsup while using too many particles
How to reproduce: 1. Open the attached project 2. In Particle System set Max Particles 100000 3. Emission under Rate set 100000 as w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection