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New Cubemap is inserted at the end of the array when baking an individua...
Reproduction steps:1. Open the attached "1412917-ReflectionProbeBakeBug" project2. Enable the Reflection Probe centered in the red r... Read more
Artifacts appear when generating lightning
Steps to reproduce:1. Download and open the attached project2. Press "Window" > "Rendering" > "Lightning"3. Press "Generate li... Read more
Crash on LightingDataAsset::CheckConsistency when importing assets
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project is openedActual result: Editor crashes Reprodu... Read more
Mixed light is both baked and realtime when converted to fully baked
When investigating UUM-14672 Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking a Lightmap with the GameObject ... Read more
Custom reflection probe texture gets overwritten when baking all reflect...
How to reproduce:1. Open the attached user project “custom-reflectionprobe-bug.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Ope... Read more
Unable to change ReceiveGI on Terrain via scripting
Steps to reproduce:1. Open the attached user's project "Changing ReceiveGI.zip"2. See the Console Window error messages related to "... Read more
"Enabled" column title is clipping out of the table
Steps to reproduce:1. Open a new Unity project2. Open Window -> Rendering -> Light Explorer3. Observe the title of the "Enable... Read more
The wrong documentation page is opened when clicking the Help icon in th...
Reproduction steps:1. Open a new Unity project2. Go to the “Window\Rendering\Lightning” window3. Click the Help icon (question mark)... Read more
Need better user awareness when using LDA with duplicated scenes
Steps to repro: Open the attached project and SampleScene scene; Unpack the Directional light prefab; Save a scene to the different ... Read more
Light component Color selection doesn't change from its original color
Reproduction steps:1. Open the attached “Weapons.zip“ project2. Click on “Sun” GameObject and change its Filter Color Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected