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Missing vertex function overload when using tesselation function in Surf...
When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more
[OSX] Right mouse click the material in inspector doesn't open menu
How to reproduce: 1. Create a new project 2. Create a new material 3. Select material so it appears in Inspector 4. Right mouse cli... Read more
Material won't render unless a default shader is used
How to reproduce: 1. Open Unity 2. Load user-submitted project (Space_Shooter.zip) 3. Load "Main.unity" scene 4. Instantiate "Bolt.p... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce: 1. Open tester's project (D3D11MultilineDefine.zip) 2. Observe the Console for shader errors Expected result: No ... Read more
[shaders] hlsl2glsl does not do implicit float4->float conversion in som...
"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more
ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more
Shader fails to compile when 2 equality tests are made and stored back i...
To reproduce: 1. Download and open attached "VertexIDTest.zip" project. 2. Select the "VertexIDTest" shader from the project view. ... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device