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Shaders read from the buffer unconditionally
Steps to reproduce: Create a new Unity project Copy the attached compute shader to the Assets folder Inspect the compiled code for V... Read more
Clicking the "Keywords" foldout label in the Inspector doesn’t expand or...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
Shader flickering due to incorrect CBUFFER value for a frame in custom R...
Steps to reproduce:1. Open attached user's project "ShaderBindingIssue.zip"2. Open the "SampleScene.unity" Scene3. Enter to play mod... Read more
Help box text under “Keyword Declaration Overrides” in Build Profiles a...
Steps to reproduce: Create a project Go to "Unity" -> "Settings" -> "General" Set "Editor Theme" to "Light" Go to "File" ->... Read more
"Duplicate keywords" errors box is not shown in the Graphics Settings wh...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Graphics -> Shader Build Settings3. Add ... Read more
Entering the double-space between characters in the Shader Build Setting...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Graphics -> Shader Build Settings3. Add ... Read more
AssetImportWorker crash on keywords::KeywordRemap::Init when adding/remo...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Project Settings > Graphics > Shader Build ... Read more
[DX, Vulkan] Shader starts acting unexpectedly when SV_primitiveID is us...
How to reproduce: Open the “SV_PrimitiveIDBuggy.zip“ project Open the “bug_primitiveid” Scene Select the “Assets/ExampleCode/Unlit_N... Read more
Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.G...
Steps to reproduce:1. Open the “user’s attached project”2. Select “Tools/Shader Tests/Test Shader Keywords (6000 API)” through the M... Read more
Compute Shaders throw compilation errors when "Show compiled code" is pr...
Reproduction steps:1. Open the “hdrp-test.zip“ project2. Select HighResGenerator.compute file in the Project Tab3. In the Inspector,... Read more
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