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Reorderable List elements cannot be edited when using Custom Editors and...
Reproduction steps:1. Open the attached “ReorderableListBug“ project2. Open the “Repro” scene3. Select the “Test” GameObject4. Enabl... Read more
SerializedProperty.DataEquals is returning false when SerializedProperty...
Reproduction steps:1. Open the attached project "ReproProj"2. In Project, double-click “/Assets/Content/Characters/Tracer/_Tracer_Sh... Read more
Different Serialization layout is used when script is outside of the par...
Reproduction steps:1. Open the attached project “SerializationBug“2. Build and run the Player (File>Build and Run)3. Observe the ... Read more
Serialized object loses deserialization order when SerializeReference is...
Reproduction steps: Open the attached project (“DeserializationBug.zip“) Open Assets/Scenes/SampleScene Clear Console Window Enter P... Read more
Crash on SerializedProperty::IsValid() when selecting multiple Scriptabl...
Reproduction steps:1. Open the user's attached project2. Go to folder "Assets -> Puzzles"3. Select all the objects in the folder ... Read more
[Probuilder] Editor freezes for around 30 seconds when using large ProBu...
How to reproduce:1. Open the attached project "PerfBug.zip"2. Open the "SampleScene" scene3. Select navmesh prefab object4. Use the ... Read more
Fixed size buffers do not get serialized when used in generic structs
Reproduction steps: Open the attached project Open the “/Assets/TestPrefab.prefab” Prefab Observe the “Test Script” Component in the... Read more
LocalizedString args added in code are sometimes serialized to their Scr...
How to reproduce:1. Open the user-attached project2. Activate PlasticSCM Version Control and Check-in3. Open {{Assets/Scenes/SampleS... Read more
MovedFrom attribute doesn't work on prefab overrides
Quick summary: When a SerializeReference object creation is recorded in a PropertyModification, and that type is missing, then the e... Read more
Crash with multiple stack traces when importing corrupted asset
Reproduction steps:1. Open the attached “IN-89021.zip” project2. Observe the crash or continue3. Reimport “Pixel.asset”, located und... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled