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Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce: 1. Download and open attached project 2. Select OriginalObject in the hierarchy window 3. Click on any boolean c... Read more
UnityEvent doesn't serialize/update correctly in EditorWindows when edit...
To reproduce: 1. Open project attached 2. In main task bar, press TEST > OPEN WINDOW 3. In Project window, select MySO, drag it to M... Read more
Crash on mono_class_is_subclass_of_internal when having ISerializationCa...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Ouroboros/Battle Board/Scenes/Battle Board" scene 3. Enter P... Read more
GraphicsSettings are not saved with the project when Force Text Asset Se...
1. Go to Edit>Project Setting>Editor. Change Asset Serialization Mode to Force Text. 2. Go to Edit>Project Setting>Graphics. Add Sh... Read more
[InitializeOnLoadMethod]Crashed in GetUVArrayHelper<Vector2f> when tryin...
Steps to reproduce: 1) Download attached project " TestProject.zip" and open in Unity. 2) Open scene "scene". 3) Click 'Crash Unity... Read more
An Unhandled Exception is thrown when exiting Unity having VSCode Integr...
Repro steps: 1. Open QA attached project "repro_1096530" 2. Close Unity 3. Open the Editor.log Expected: Unity closes without any ... Read more
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps: 1. Open project attached. 2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes). 3. Press play. Expected ... Read more
[Json]JsonUtility.ToJson() does not return data of class inside DLL in J...
Steps to reproduce: 1. Open attached project. 2. Open script named "Test". 3. Notice that Start() method is trying to return data of... Read more
JsonUtility.ToJson() modifies its input parameters
To reproduce: 1. Open the project, attached by the user (ToJsonTest.zip) 2. Open Test Runner 3. Run all EditMode tests 4. Observe t... Read more
[Presets] FormerlySerializedAs Field does not keep the last value after ...
How to reproduce: 1. Open the attached "FormerlySerializedAsTest.zip" Project 2. Set the "Test Float" variable to 100 3. Go to edit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP